WorkFlow of The SkillΒΆ
- Assign
The Skillfor your player and set itsTAG - Customize your
AttributeTable.cs - Generate a
SkillNodeLibby clickGen Libin the inspector - Create
SkillNodein theSkillNodeLib(Window-> Skill Lib) - Self-defined your SkillNode and rewrite 5 functions. (See Description: SkillNode)
- Generate a
SkillLearningTreebased on theSkillNodeLib - Refix the parent-child relations and activated:raw-latex:`nonactivated `on the tree.(See Description:SkillLearningTreea)
- Create your own script to do some input trigger. (See Last Step:Simple scripts that you need to create)