WorkFlow of The SkillΒΆ

  1. Assign The Skill for your player and set its TAG
  2. Customize your AttributeTable.cs
  3. Generate a SkillNodeLib by click Gen Lib in the inspector
  4. Create SkillNode in the SkillNodeLib(Window-> Skill Lib)
  5. Self-defined your SkillNode and rewrite 5 functions. (See Description: SkillNode)
  6. Generate a SkillLearningTree based on the SkillNodeLib
  7. Refix the parent-child relations and activated:raw-latex:`nonactivated `on the tree.(See Description:SkillLearningTreea)
  8. Create your own script to do some input trigger. (See Last Step:Simple scripts that you need to create)